Showing posts with label beta. Show all posts
Showing posts with label beta. Show all posts

Friday, June 6, 2008

Qore is Out, Shady Things Afoot

So, Sony's new interactive video magazine thing, Qore, went up last night and, as I had mentioned on Tuesday, I was debating purchasing an annual subscription. I held off because I kept hearing varying stories on whether you actually got Calling All Cars for free, or if you had to pay $2.99 for it, or if there was any promotion at all. No official site mentioned it at all.

Turns out you do get the game for free with an annual subscription, but in the meantime I learned something else: The big exclusive they are touting with this first issue is that you get access to the SOCOM: Confrontation public beta when it begins. Only, that isn't strictly true. You get access to the beta 2 weeks after it begins.

So who gets to play those first 2 weeks? People who pre-order the game. So if you want access to the Beta you can either pay $2.99 for Qore and get in 2 weeks late, or you can pre-order the game for FREE (because you can either cancel your pre-order or the $5 will go towards your purchase) and get in at the start. What's wrong with this picture? If Beta access was invitation only this wouldn't be so bad, but when anyone can get into the Beta not only for free, but 2 weeks earlier, why would you pay $3? You wouldn't, which is why it's pretty crappy that Qore is being promoted this way. Anyone who shelled out the $3 for the beta just got, as they say, hosed.

I thought Qore sounded fairly cool in and of itself, but this doesn't instill much confidence in me as far as future "exclusives".

Thursday, May 8, 2008

No Public Beta for LittleBigPlanet

After E3 last year, we knew a couple things about Little Big Planet, or at least we thought we did:

1. It was almost done.
2. There would be a public beta shortly before the game's release.

Since the game never made it out last year and isn't being released until 15 months after E3 2007, we all know the first one was clearly incorrect. The public beta on the other hand has always been in LBP-fans minds because no matter when the game was going to be released, they'd get a chance to play it a month or two before.

Unfortunately, like a 2007 release date, the Public Beta will not be coming to pass. There will still be a Beta, but access will likely be extremely limited and by invite only, much like the Beta for Home that has been going on for ages.

The good news is, there is still likely to be a demo for the game, the bad news is, by the time the demo hits the game will probably only be a couple weeks away anyway.

I'm very curious to know what exactly Little Big Planet will be like as a game, and not as software for creating your own game. The original plan for it was to release it on PSN and let the community "make the game"; after a while they would take the best of what the community had created and release that as a retail product. After a year of extra development time I would hope that the game will now feature its own significant single player campaign and will ship on a disc right off the bat.

[via PS3 Fanboy]

Monday, April 21, 2008

SURPRISE: MGO Beta Delayed

In a move which comes as absolutely no surprise if you've been following the tragedy of errors that is the Metal Gear Online Beta, Konami has announced that the start of the Beta has been delayed "due to extraordinary levels of traffic from all around the globe."

There will be another announcement tomorrow (4.22) once they've figured out the new start date.

Fittingly, they have also extended the end date of the Beta from May 5th to May 11th to compensate for the loss of time on this end. Hopefully a 6 day extension doesn't mean a 6 day delay until it starts.

The timing of the Beta was perfect because it would've given PS3 owners something to take the edge off the wait for GTAIV. Once that beast hits, the traffic on the MGO beta is going to drop off dramatically. Konami really needs to get the Beta up and running by Friday at the latest so they can get at least one good weekend of people playing it.






Tuesday, April 10, 2007

Halo 3 Beta: 3 maps, 3 weeks

After announcing last week that there would be a major Halo 3 announcement this week, Bungie came through today with the only Halo 3 announcement anyone wanted to hear: the Beta begins May 16th.

Following their own Rule of Three, Bungie revealed that there will be three maps available for a period of three weeks: Valhalla, High Ground, and Snowbound which range in size from medium to large and are suitable for "all manner of game types, familiar and new" which you'll get to try for yourselves.

"There are a number of new features you’ll get to test out – including a new grenade type, a completely different class of weapon and some of the enhanced online functionality we plan to bring to the game – but it should be noted, a lot of secret features are hidden in this Beta. We’re keeping a lot of our powder dry for Fall. In May, when your firing the Spiker, sniping vehicles with the Spartan Laser and sticking fools with the Brute Spike grenade, remember that it’s just a peek-a-boo fraction of what’s to come." -bungie.net's Frankie



Sounds good to me. I was surprised to see the Beta would last only 3 weeks but it makes sense, I'm sure they don't want people getting sick of those 3 maps and 3 weeks is plenty of time to get people hooked and left jonesin' for the rumored September release.

I think this announcement also shuts down any possibility of Mass Effect coming out during this period but it also conveniently leads right into mid-June. Releasing Mass Effect immediately following the end of the Beta, perhaps even the next day, would be a smart move.

If they were REALLY smart they'd have a big advertising push for Shadowrun during the Halo 3 Beta and release that to cap it off. Shadowrun is, after all, a multiplayer sci-fi FPS and one that most people know nothing about to boot. After being left high and dry on June 6th, Halo fans might just be tempted to turn to Shadowrun for a quick fix.

Since Shadowrun is a multiplayer only game, unless it turns out to be more than just decent it's shelf life pretty much ends when Halo 3 is released anyway. Microsoft would be wise to capitalize on that and squeeze what sales they can out of the game. It'd be a perfect way to bring the Beta cycle full circle as the Crackdown promotion got a lot of people to buy that game who wouldn't have otherwise.