Wednesday, May 28, 2008

Beyond Good and Evil 2 Trailer

Michel Ancel didn't disappoint. His recent revelation that Ubisoft hadn't yet greenlighted the sequel to Beyond Good and Evil that he has been in pre-production on for the last year whipped fans into a frenzy. They finally had confirmation that the long awaited sequel was in the works and it came with the caveat that it might not actually come to fruition.

All that is in the past now though, as Ubisoft, as expected, officially revealed the first trailer for the game at its UbiDays event.



Ubisoft CEO Yves Guillemot introduced the clip by stating that the trailer was rendered completely in the game's engine, which means this is going to be one purty game.

It's interesting that they chose to only show Jade (the heroine of the original) from the back, which leads me to believe they probably haven't nailed down what she'll look like now that the visuals are much more realistic. In the original game, Jade looked a LOT like a cartoony version of Alyx Vance from Half-Life 2. They'll have their work cut out for them to keep her from looking too much like Alyx while still being recognizable as Jade outside of the context of the game. Green lipstick helps.

No date or platforms have been announced but 360/PS3 are a lock based on the HD graphics of the trailer. Wii fanboys had been hoping it would be an exclusive to the little white box based on the fact that the original game reportedly sold best on GameCube, but it looks like it isn't meant to be. I wouldn't put it past Ubi to re-release the original on Wii, Okami-style though.

Tuesday, May 27, 2008

Resident Evil 5 to Feature Co-op Play

In an in-depth preview that has now been yanked from their site, GamesRadar dropped the bomb that Resident Evil 5 will indeed include 2-player cooperative play. Apparently Chris Redfield will be accompanied throughout the game by a currently unnamed female mercenary that a second player can take control of at any time.

RE5 is easily my most anticipated game of next year (or this year if it actually sneaks out) and I always love me some co-op so this is very cool news. I do hope that the co-op play is more than just a second person with a gun and is incorporated into the puzzles and such. I always liked the idea of Resident Evil Outbreak but Capcom didn't really deliver with that series. This is their chance to make up for it.


[via Destructoid]

Friday, May 23, 2008

360 DRM Fix Tool Coming in June

One major flaw with the 360's Xbox Live Marketplace is the way it handles Digital Rights Management (DRM). When you download a Live Arcade game or piece of premium content (say a Rock Band song) it is linked to both your GamerTag and the serial number of your console. What this means is that, if you ever get a new 360, either because your old one dies or you upgrade to an Elite, all the content you paid for on the old system will only work if you are signed into Xbox Live with the GamerTag that purchased it. No other profiles on the system will be able to access it and if you take your 360 to someone's house (perhaps for a Rock Band party) you'll need to hook it up to an internet connection or else all your content will be locked out.

Needless to say, that's a huge pain in the ass, and an unnecessary one at that.

Thankfully Microsoft has been listening and will be releasing a tool next month that will "allow you to better consolidate your licenses for downloaded content to a single Xbox and allow you the freedom to be able to play your content both online and offline."

All I can say is: It's about damn time.

Even if it turns out there really will be no dashboard update anytime soon, this long overdue fix kind of makes up for it.

What's interesting is that this DRM fix was one of the features listed on the rumored spring update feature list that leaked earlier this month. This lends a bit of credibility to that list, even though the whole thing reads like a fanboy wet dream and a fix to the DRM issues would certainly be high up on any such wishlist.

[via Joystiq]

What's the Deal With the 360 Spring Update?

One thing 360 owners have come to expect over the last few years are the bi-annual dashboard updates that are released in the Spring and the Fall which add all sorts of new functionality to the console interface. Right around now is the time when the Spring Update would normally be released. Next-Gen is reporting that there will be no Spring Update this year, based on an interview with Xbox Live manager Marc Whitten, however, as one Next-Gen reader pointed out in the comments, Whitten never specifically says that there will be only one update this year, just that "most users will not notice any significant changes to the dashboard this spring".

This could mean any number of things:

1. There will be a spring update, it just won't be as significant as past updates. This makes sense because as time goes on there are going to be less and less features they can reasonably add.

2. There will be a sizable update, it just won't be in the Spring. Remember that the Fall Update was released so late in the Fall that it was very nearly the Winter Update. It would follow then that the next update might not be ready until early to mid summer, which would make it the "Summer Update". That of course begs the question, "Why didn't Whitten just say that the update wouldn't be out until the Summer?"

3. Next-Gen is right and there won't be any kind of update until the Fall or later.

I would hope Microsoft wouldn't go an entire year between updates while Sony constantly updates the PS3 firmware. I've always liked Microsoft's strategy better because not only is it something to look forward to, the updates are always virtually seamless. Anyone with a PS3 (or PSP which works the same way) will tell you that updating the firmware is a huge pain in the ass, made worse by the fact that Sony regularly releases updates that do nothing, but are required nonetheless.

I'd like to think Scenario 2 is what will happen, but either way this definitely requires further investigation.

[via Joystiq]

Thursday, May 22, 2008

BioSHOCKER: PS3 to Experience Rapture this Fall

Can you believe it!? Bioshock is coming to PS3!!!

Alright, this is only slightly more shocking then when Assassin's Creed was confirmed for 360, but regardless, it's great news for those poor bastards who only own a PS3 and whose PC is lucky to be able to run Firefox. Take-Two has already announced that Bioshock 2 will be released at the end of 2009 so this sets the sequel up to be a simultaneous multiplatform title.

The full scoop is in the July issue of EGM, but currently the details are nonexistent. It's a safe bet that at the very least the game will have the bonus plasmids and increased difficulty option that the 360/PC version received as DLC, but I'd wager it'll have a bit more than that. Perhaps a third ending? One that doesn't suck?


[via CVG]

Wednesday, May 21, 2008

Penny Arcade First 150MB+ XBLA Title

Well, we didn't have to wait long for the first game to break the previous XBLA glass ceiling of 150MB, as today's release of Penny Arcade Adventures: On the Rain Slick...blah blah blah, clocks in at the record breaking size of 165MB. That looks to me like the game would've been squeezed under 150MB with some added compression but the new size limit saved Hothead Games the bother.

I gave the demo a run through and was rather impressed with the game, especially the awesome HD Penny Arcade art in some of the cutscenes and particularly the way the character you create is implemented into them. The battle system will be comfortable for anyone who's played a Final Fantasy game and it's actually a bit more frantic because it takes place in real time.

Still, with reviews citing an average length of 6 hours (some people say it's 4-5, other say it's 6-8) along with an insultingly easy difficulty level for a game geared specifically at hardcore gamers (i.e. Penny Arcade readers), I just can't get over that $20 price tag. At $10 I would've bought it, beaten it already and likely been eagerly awaiting the next episode. At $20 all I can think is, "Well, there's supposed to be at least 4 episodes; that comes out to $80 for an RPG that even by the most liberal estimates will be about 30 hours, but more likely around 20."

I'd gladly pay $40 for that game. $80? No way in hell. I don't even like paying $60 for retail releases that I can sell for cash later on. I'll wait for all the episodes to be released on disc for $40 next year. Publish Post

Tuesday, May 20, 2008

Xbox Live Arcade Size Limit Raised to 350MB

Here we go again. We learned a couple months ago that Microsoft would be granting a dispensation to Capcom to allow it to break the 150MB barrier for Bionic Commando ReArmed and Street Fighter II HD. What we didn't know was how big those games were going to be. 200MB? 250MB? 500MB?

Today, we know they're not going to be bigger than 350MB, as that is the new file size limit Microsoft has set for XBLA games.

I find the timing of this revelation interesting because it comes only days after The Behemoth announced that Castle Crashers, which was infamously delayed for a year to take advantage of the previous increase to 150MB, has finally been completed.

Now, it's all well and good that MS is increasing the size cap yet again, but honestly, why couldn't it have been raised to 350MB last year? Or even 450MB? The current 512MB memory cards could handle it. We all know that in another year's time we'll be hearing about it being raised to 700MB and MS will have a new 1-2GB memory card that'll sell for $50.

I really hope that the timing of these announcements aren't a coincidence and Castle Crashers will be among the first to utilize the extra space. It was clear they really needed the extra 100MB so an extra 200 on top of that would no doubt have been a godsend. I can't imagine it's fun to repeatedly have the rug pulled out from underneath you. It'll be a real damn shame if the game isn't everything it could have been simply because of an arbitrary size limitation.

Just as likely is that the announcement simply precedes the release of Bionic Commando ReArmed, the first game to break 150MB, which should be released any Wednesday now. Remember that Castlevania: Symphony of the Night brought with it the news of the fall of the 50MB barrier.

[via XBOX360 Fanboy]