Showing posts with label 360. Show all posts
Showing posts with label 360. Show all posts

Thursday, June 5, 2008

COD4 Back on Top

Call of Duty 4 was unceremoniously knocked out of its long held position as Most Played 360 Game when Grand Theft Auto IV was released a month ago, but today it has reclaimed its spot while GTAIV has fallen to third place, behind Halo 3. In celebration, all COD4 players will receive double experience points when playing this weekend.

To be honest, I was surprised it took this long. It was pretty clear that the game was topping the charts based mainly on people playing the single player game, so once they had their fill, unless they moved onto regularly playing the multiplayer, the game was going to drop like a rock.

I have to hand it to GTAIV, keeping so many people involved in a single player game for a month is no small feat. Can it climb back to the top when the still mysterious "episode" drops in the Fall?

[via fourzerotwo]

Monday, June 2, 2008

RUMOR: Microsoft Has Two Major 360 Titles Up Its Sleeve

Citing "well placed sources close to Microsoft" CVG is reporting that Microsoft will be revealing two more "big" 360 titles at E3, that will be a part of their 2008 lineup. Currently, two big Microsoft titles are in limbo: Halo Wars and Alan Wake, but it's unknown whether the announcement will be for completely new games or a confirmation that these two will hit in 2008 after all.

CVG further speculates that one of the titles may utilize the rumored 360 motion controller (how awesome would Halo Wars be if you could use a motion controlled pointer device!?) but I'd say that if Microsoft really does have a motion controller in the works, they'd be crazy not to incorporate it into all of their first party games to some extent. Certainly Banjo Kazooie 3 as well as Viva Pinata 2 will both use it considering Rare are the ones rumored to be spearheading development on the controller.

In any case, it's nice to think there might be some surprise announcements at E3. Last year's press conferences were a joke. Now all we need is for Nintendo to pull out something more exciting than WiiFit and for Sony to show games that will actually be out by this time next year. And not just games like InFamous and Killzone 2 which they showed last year (and 2 years before that in Killzone's case). I'm betting Final Fantasy XIII will be a major part of their briefing. That game has got to be nearing completion, right? Right!?

[via CVG]

Friday, May 30, 2008

New Resident Evil 5 Trailer Astounds

GameTrailersTV premiered the new Resident Evil 5 trailer tonight and damn, does it look awesome. Hordes of zombies, huge explosions, and arguably the best graphics ever seen on a console. You don't have to take my word for it though, watch it below through the magic of embedded video!




They don't show any kind of co-op gameplay but the female character at the end is presumably the mercenary that the second player will control.

Thursday, May 29, 2008

Steam Gets Cloudy

Steamcloud! Sounds like some cool cyberpunk game right? Well, not exactly, but it's still pretty cool.

Steamcloud is a new feature coming to Valve's Steam service which will let users store their game data server side. Save files, control configurations, in game preferences can all be stored online and retrieved through your Steam account.

I'm not really a PC gamer, but I had hoped for similar features out of the 360 before it launched (particularly online save storage) seeing as we all shell out $50 a year for the service. Now that Steam is offering it up for free, it gives me hope that we might see it on consoles at some point.

As time goes on MS is going to have to justify Live's annual price tag against the PS3's free service which is rumored to soon be adding a universal friends list as well as several other features that are currently 360 exclusive. Adding a Steamcloud-like feature would be one way to keep a leg up on the competition.

[via Kotaku]

Wednesday, May 28, 2008

Beyond Good and Evil 2 Trailer

Michel Ancel didn't disappoint. His recent revelation that Ubisoft hadn't yet greenlighted the sequel to Beyond Good and Evil that he has been in pre-production on for the last year whipped fans into a frenzy. They finally had confirmation that the long awaited sequel was in the works and it came with the caveat that it might not actually come to fruition.

All that is in the past now though, as Ubisoft, as expected, officially revealed the first trailer for the game at its UbiDays event.



Ubisoft CEO Yves Guillemot introduced the clip by stating that the trailer was rendered completely in the game's engine, which means this is going to be one purty game.

It's interesting that they chose to only show Jade (the heroine of the original) from the back, which leads me to believe they probably haven't nailed down what she'll look like now that the visuals are much more realistic. In the original game, Jade looked a LOT like a cartoony version of Alyx Vance from Half-Life 2. They'll have their work cut out for them to keep her from looking too much like Alyx while still being recognizable as Jade outside of the context of the game. Green lipstick helps.

No date or platforms have been announced but 360/PS3 are a lock based on the HD graphics of the trailer. Wii fanboys had been hoping it would be an exclusive to the little white box based on the fact that the original game reportedly sold best on GameCube, but it looks like it isn't meant to be. I wouldn't put it past Ubi to re-release the original on Wii, Okami-style though.

Tuesday, May 27, 2008

Resident Evil 5 to Feature Co-op Play

In an in-depth preview that has now been yanked from their site, GamesRadar dropped the bomb that Resident Evil 5 will indeed include 2-player cooperative play. Apparently Chris Redfield will be accompanied throughout the game by a currently unnamed female mercenary that a second player can take control of at any time.

RE5 is easily my most anticipated game of next year (or this year if it actually sneaks out) and I always love me some co-op so this is very cool news. I do hope that the co-op play is more than just a second person with a gun and is incorporated into the puzzles and such. I always liked the idea of Resident Evil Outbreak but Capcom didn't really deliver with that series. This is their chance to make up for it.


[via Destructoid]

Friday, May 23, 2008

360 DRM Fix Tool Coming in June

One major flaw with the 360's Xbox Live Marketplace is the way it handles Digital Rights Management (DRM). When you download a Live Arcade game or piece of premium content (say a Rock Band song) it is linked to both your GamerTag and the serial number of your console. What this means is that, if you ever get a new 360, either because your old one dies or you upgrade to an Elite, all the content you paid for on the old system will only work if you are signed into Xbox Live with the GamerTag that purchased it. No other profiles on the system will be able to access it and if you take your 360 to someone's house (perhaps for a Rock Band party) you'll need to hook it up to an internet connection or else all your content will be locked out.

Needless to say, that's a huge pain in the ass, and an unnecessary one at that.

Thankfully Microsoft has been listening and will be releasing a tool next month that will "allow you to better consolidate your licenses for downloaded content to a single Xbox and allow you the freedom to be able to play your content both online and offline."

All I can say is: It's about damn time.

Even if it turns out there really will be no dashboard update anytime soon, this long overdue fix kind of makes up for it.

What's interesting is that this DRM fix was one of the features listed on the rumored spring update feature list that leaked earlier this month. This lends a bit of credibility to that list, even though the whole thing reads like a fanboy wet dream and a fix to the DRM issues would certainly be high up on any such wishlist.

[via Joystiq]

What's the Deal With the 360 Spring Update?

One thing 360 owners have come to expect over the last few years are the bi-annual dashboard updates that are released in the Spring and the Fall which add all sorts of new functionality to the console interface. Right around now is the time when the Spring Update would normally be released. Next-Gen is reporting that there will be no Spring Update this year, based on an interview with Xbox Live manager Marc Whitten, however, as one Next-Gen reader pointed out in the comments, Whitten never specifically says that there will be only one update this year, just that "most users will not notice any significant changes to the dashboard this spring".

This could mean any number of things:

1. There will be a spring update, it just won't be as significant as past updates. This makes sense because as time goes on there are going to be less and less features they can reasonably add.

2. There will be a sizable update, it just won't be in the Spring. Remember that the Fall Update was released so late in the Fall that it was very nearly the Winter Update. It would follow then that the next update might not be ready until early to mid summer, which would make it the "Summer Update". That of course begs the question, "Why didn't Whitten just say that the update wouldn't be out until the Summer?"

3. Next-Gen is right and there won't be any kind of update until the Fall or later.

I would hope Microsoft wouldn't go an entire year between updates while Sony constantly updates the PS3 firmware. I've always liked Microsoft's strategy better because not only is it something to look forward to, the updates are always virtually seamless. Anyone with a PS3 (or PSP which works the same way) will tell you that updating the firmware is a huge pain in the ass, made worse by the fact that Sony regularly releases updates that do nothing, but are required nonetheless.

I'd like to think Scenario 2 is what will happen, but either way this definitely requires further investigation.

[via Joystiq]

Wednesday, May 21, 2008

Penny Arcade First 150MB+ XBLA Title

Well, we didn't have to wait long for the first game to break the previous XBLA glass ceiling of 150MB, as today's release of Penny Arcade Adventures: On the Rain Slick...blah blah blah, clocks in at the record breaking size of 165MB. That looks to me like the game would've been squeezed under 150MB with some added compression but the new size limit saved Hothead Games the bother.

I gave the demo a run through and was rather impressed with the game, especially the awesome HD Penny Arcade art in some of the cutscenes and particularly the way the character you create is implemented into them. The battle system will be comfortable for anyone who's played a Final Fantasy game and it's actually a bit more frantic because it takes place in real time.

Still, with reviews citing an average length of 6 hours (some people say it's 4-5, other say it's 6-8) along with an insultingly easy difficulty level for a game geared specifically at hardcore gamers (i.e. Penny Arcade readers), I just can't get over that $20 price tag. At $10 I would've bought it, beaten it already and likely been eagerly awaiting the next episode. At $20 all I can think is, "Well, there's supposed to be at least 4 episodes; that comes out to $80 for an RPG that even by the most liberal estimates will be about 30 hours, but more likely around 20."

I'd gladly pay $40 for that game. $80? No way in hell. I don't even like paying $60 for retail releases that I can sell for cash later on. I'll wait for all the episodes to be released on disc for $40 next year. Publish Post

Tuesday, May 20, 2008

Xbox Live Arcade Size Limit Raised to 350MB

Here we go again. We learned a couple months ago that Microsoft would be granting a dispensation to Capcom to allow it to break the 150MB barrier for Bionic Commando ReArmed and Street Fighter II HD. What we didn't know was how big those games were going to be. 200MB? 250MB? 500MB?

Today, we know they're not going to be bigger than 350MB, as that is the new file size limit Microsoft has set for XBLA games.

I find the timing of this revelation interesting because it comes only days after The Behemoth announced that Castle Crashers, which was infamously delayed for a year to take advantage of the previous increase to 150MB, has finally been completed.

Now, it's all well and good that MS is increasing the size cap yet again, but honestly, why couldn't it have been raised to 350MB last year? Or even 450MB? The current 512MB memory cards could handle it. We all know that in another year's time we'll be hearing about it being raised to 700MB and MS will have a new 1-2GB memory card that'll sell for $50.

I really hope that the timing of these announcements aren't a coincidence and Castle Crashers will be among the first to utilize the extra space. It was clear they really needed the extra 100MB so an extra 200 on top of that would no doubt have been a godsend. I can't imagine it's fun to repeatedly have the rug pulled out from underneath you. It'll be a real damn shame if the game isn't everything it could have been simply because of an arbitrary size limitation.

Just as likely is that the announcement simply precedes the release of Bionic Commando ReArmed, the first game to break 150MB, which should be released any Wednesday now. Remember that Castlevania: Symphony of the Night brought with it the news of the fall of the 50MB barrier.

[via XBOX360 Fanboy]

Monday, May 19, 2008

Castle Crashers Development Wraps Up

The wait for Castle Crashers has been a long one. Originally scheduled to be released over a year ago, the game's developer, The Behemoth, decided to delay the game in order to take advantage of the 100MB of extra space Microsoft lovingly bestowed upon XBLA developers. So while the delay was painful, the end result should be a much bigger, deeper game. And now, the wait is almost over because the game is officially complete.

The Behemoth's Dan Paladin wrote on the Castle Crashers blog,

This game is undoubtedly the largest 360 XBLA game that has any kind of story; Large in scope, takes hours and hours to go through with your buddies. Lots of little treasures and secrets hiding around the levels, many unlockable characters all with a different feel

Unfortunately, due to the way XBLA works: certification, fitting the game into the release schedule etc., it could still be a couple months before the game is actually made available for purchase.

On the bright side though, what a summer this looks to be for XBLA: Penny Arcade Adventures, Bionic Commando ReArmed, Commando 3, Super Street Fighter II HD, Braid. Even with all the garbage that usually ends up released on a weekly basis, we shouldn't go more than a couple weeks without something really cool.

It's nice to see that the Big Three have all realized that their online services are the perfect venue to combat the annual summer drought. 360's got a great XBLA lineup, Nintendo just introduced WiiWare, with games like Alien Crush and Eternity's Child on tap for the Summer, and Sony has the intriguing looking PixelJunk Eden as well as the episodic Siren: Blood Curse coming to PSN.

I'm looking forward to most of these games more than anything that's coming out at retail until Too Human hits in late August and my excitement for that has dropped dramatically in the wake of the complete neutering the co-op has gone under.

4-player co-op lives on in Castle Crashers!


[via Joystiq]

Friday, May 16, 2008

Rock Band Euro Bonus Tracks Hit US Tuesday

EA and Harmonix announced a while back that if Rock Band were to ever actually ship in Europe, it would feature 9 bonus tracks we didn't get here in North America. Well, it is finally shipping in Europe next week, so, in the interests of parity, all those bonus songs will be available for download through the Rock Band Music Store on this side of the Atlantic as well.

It's an odd bunch of songs, mostly from bands you've likely never heard of, but MUSE's Hysteria is among them and that makes all the difference. I like Blur as well, but I live in fear of cover versions in music games.

The full list is:

"Beetlebum" (Blur) (Cover version)
"Hier Kommt Alex" (Die Toten Hosen)
"Countdown To Insanity" (H-Block X)
"Perfekte Welle" (Juli)
"New Wave" (Pleymo)
"Monsoon" (Tokio Hotel)
"Hysteria" (Muse)
"Rock 'n' Roll Star" (Oasis)
"Manu Chao" (Les Wampas)

Here's the video for Hysteria:




[via Destructoid]

Tuesday, May 13, 2008

Too Human Co-op Cut In Half

No sooner do we get a set date for one of my most anticipated games of the last few years than we get news that the main feature I've been anticipating has been neutered.

Yes, 4 player co-op in Too Human has been "scaled back" to only two players. Why, oh why?

"The reason we did that is we looked at it, and the way the game is really frantic, and when you have a lot of guys zooming around, we weren't sure that would play out the best", says Silicon Knights' Denis Dyack.

Which, to me, sounds like the engine couldn't handle all of that action with 4 players on the screen at the same time.

I still have no doubt the game will be solid but I really think they are killing off its long term appeal by limiting the co-op play. There is a huge difference between playing with a partner and playing as a team. The game features five unique character classes, but that doesn't create much of a dynamic when only two people can play together.

Regardless of whether this change really is in the best interest of the gameplay, it's still a huge disappointment for anyone who was looking forward to playing the game with a group of friends.

Too Human is starting to look like it will be this generation's Fable: a solid game that ended up a disappointment because it was too ambitious and didn't deliver on its lofty promises after being in development for ages. I really hope that isn't the case.

[via Co-Optimus]

Too Human Gets Quickest Delay Ever

I just read over on IGN that Silicon Knights had finally locked down a release date of August 12th for Too Human, after announcing it for PSOne ten years ago. I returned to the page a few minutes later to get a source link and I'll be damned if the release date wasn't changed to August 19th.

Microsoft's official Too Human page lists the August 12th date but company reps insist that the 19th is the actual date. I don't know about you, but that's the fastest delay I've ever seen.

You might say, "Well, one week isn't really a big deal." But then you'd remember that August is practically the new November and there are a mess of huge titles dropping. It would definitely be in MS's best interest to get the game out earlier in the month and give it some space before other long delayed titles like Brothers in Arms: Hell's Highway and Mercenaries 2 release later in the month.

In any case, it'll be great to finally be able to play a game I've been looking forward to for years (even though my anticipation has dropped off greatly). Now Silicon Knights has their work cut out for them to actually get the other parts of the trilogy out on the 360 before the next Xbox hits in 2010-11.

[via IGN360]

Monday, May 5, 2008

The Bourne Conspiracy Demo Impressions

The playable demo for The Bourne Conspiracy just showed up on Xbox Live so I took it for a quick spin despite never having seen any of the Bourne movies and not really having followed the development of the game.

From what I've played so far it seems like a potentially cool title with some repetitive gameplay. It is certainly the most cinematic action game I've ever played. The developers did a good job of making gameplay look like a fast-paced movie. Gunplay works very well, but Bourne's basic movement is a little sluggish. For the most part you're either fighting or shooting though, moving is just a means to get to the next firefight or brawl, so it's not a big deal.

My biggest problem with the game is the hand to hand combat, which looks incredible in action but is also extremely repetitive. You basically jam on X and Y to do punching combos and you can also hold down the same buttons for an unblockable kick attack that takes a couple seconds to activate. Successful attacks build up a meter which can be used to execute "takedown" attacks which will usually finish a regular enemy off.

You'll often fight 4 or 5 guys in a row and your health meter will only refill in between battles, often resulting in you getting killed by the final guy and having to restart from the last checkpoint. Bosses are similar to fighting multiple guys in a row because they can withstand 5 or more takedown attacks before finally giving up the ghost. My other problem is that the kick attacks are sketchy and often won't activate even though you held the button down for like 3 seconds. This just leaves you open to getting your ass whooped, making the kicks a huge risk to use.

Even more baffling is that the couple of bosses you fight in the demo are both guys who are clearly twice Jason Bourne's age. Being that Bourne is a government secret weapon, it doesn't make much sense that it takes him 10 minutes to knock out some 50-year old guy and even less sense that said 50-year old can knock Bourne out in no time. Of course, it's a game and there needs to be some sort of challenge, but the fights don't need to be dragged on so long. It just makes it that much more annoying to play over when you die right before you're about to beat them. They also have that classic video game trait of all of a sudden pounding the crap out of you when they're almost finished, making it hard to even get an attack in. Even if you never got touched the entire fight they can deplete your entire health meter in a couple of barrages. Again, who's the specially trained government super weapon?

Despite the weak fighting system I was actually pretty impressed with the game. It looks fantastic and overall plays very smoothly, I just hope that hand-to-hand fighting isn't as prominent in the final game or else it might be a deal breaker for me. It's fine to break things up a bit here and there but I don't want to be kickboxing every boss in the game.

There is also one short driving level in the demo but it is over so fast it's hard to tell how well driving will be implemented in the final game. You tool around in a little Mini Cooper, which controls fine, trying to shake the cops who are chasing you. I would imagine driving won't be a huge part of the game and that's just as well.

The Bourne Conspiracy is currently scheduled to ship on June 3rd, which puts it awfully close to titles like LEGO Indiana Jones and Ninja Gaiden II. They probably should've pushed to get the game out a couple weeks earlier, especially since nothing is really coming out in May anyway.

Friday, May 2, 2008

Penny Arcade Adventures Strikes Gold

You would think that a game that is going to be exclusively digitally distributed couldn't really "go gold" but apparently you'd be wrong, as Penny Arcade Adventures: On The Rainslick Precipice Of Darkness: Episode One or PAA:OTRSPOD:E1 for short, has done exactly that.

The game is currently targeted for the not at all vague release date of "by the end of this quarter" for PC, Mac and Linux, but the press release doesn't mention the XBLA version except in regards to price: 1600 points ($20).

I'm still of the opinion that $20 is asking a bit much for a single installment of an episodic game, but I'll wait for the reviews to sort that out. The game looks like a lot of fun so hopefully the gameplay and content will justify the price.

[via Joystiq]

Prince of Persia Gets the (Re)Boot

Eurogamer has the first online details about the new Prince of Persia game, revealed in the pages of French gaming mag Joypad (presumably unrelated to US blog Joystiq, which only sounds like a French site).

This untitled new entry will be a total reboot of the series in the same way that Sands of Time was. I find this relieving because that is the only game in the series I finished. I tried Warrior Within and actually liked it for the most part, in spite of the controversial image makeover applied to the Prince, but I got fed up with constantly being forced to replay large sections of the game due to a weak checkpoint system. The Two Thrones was reportedly a return to the quality of the first game but having not finished the second game I couldn't bring myself to play the third. I probably would have if they had ported it to 360 during its first year drought, but I guess we'll never know. In any case, starting over with the series next-gen debut after giving it a much needed three year break is a wise move.

The big news is, the Dagger of Time is no more. Ubisoft feels the time manipulation element has been beaten into the ground at this point, which is, truly, an understatement.

The other big news is that the game is going to be...don't flinch...cel-shaded. Yes, the Prince will now be a little cartoon boy with blond hair and giant eyes who....OK, not really.

The game will have a hand drawn look to it, but be more like a graphic novel than a cartoon. I personally like cel-shading and it should work really well with the fantastical nature of the game. Assassin's Creed looked amazing but we don't need a Prince of Persia game that looks exactly the same.

Eurogamer names a bunch of games as providing inspiration for various elements in the new title and it reads like a Game of the Year reunion: Okami, Shadow of the Colossus, Twilight Princess, Soul Calibur, Metal Gear Solid. Rock Band. OK, maybe not that last one. I don't think there will be any Godsmack songs on the soundtrack this time out.

If Ubisoft Montreal can successfully synthesize the best elements of those games into a Prince of Persia title, I dare say they'll have one hell of a game on their hands.

The game will be formally revealed at Ubisoft's UbiDays event at the end of May so much more details, videos and maybe even gameplay impressions are right around the corner.

[via Eurogamer]

Tuesday, April 29, 2008

Who Stands to Gain the Most From GTAIV?

1up has a nice feature up today pondering whether Microsoft or Sony will reap more benefits from Grand Theft Auto IV, which got me thinking about it as well.

There's no question that GTAIV is going to be a huge success. It's going to sell a ton (more like tons) of copies on both platforms and while most people agree that it'll sell more on the 360, thanks to its higher installed base, some think that the game will be a bigger system seller for PS3 in spite of that.

So basically, while Microsoft may end up with the upper hand in sales, the game will likely be sold mostly to people who already own a 360. Sony on the other hand, may see the game being sold to more people who will be buying a PS3 alongside it.

I think that's a fair estimate, but I also think it's going to be almost impossible to really determine who benefits the most from GTAIV at the end of the day. After all, MS no doubt sold quite a few 360's during Halo 3's launch to people who knew GTAIV was coming as well. Microsoft consistently outsold Sony through the holidays and I'm sure a big part of that was people knew that not only were they getting Halo 3 now, but that they'd be getting GTAIV in a few months.

I think the biggest question of all is: Will the $50 million Microsoft paid to Rockstar for the exclusive DLC be worth it in the end?

That really all depends on how significant the content turns out to be. Keep in mind that Gears of War cost $10 million to develop. The entire game. I would hope that whatever Rockstar is cooking up for 360 is very significant indeed because $50 million is a hell of a lot of dough.

It's also a hell of alot of money considering that, here we are on launch day, while hundreds of thousands of copies are being bought and sold as I type this, and we still don't know what extra content we're going to be offered in the Fall. Microsoft wants people to choose the 360 version because of this mysterious content, but they won't say what it is. Will it just add a few hours of story to the game? A new island based on Staten Island? An entire new city? All of the above?

If I had paid $50 million to ensure that the 360 version of the game was the one to get, I'd want to actually be able to advertise what it is that my customers will be able to get come the Fall because, as a customer, based on the kind of post-release DLC we've gotten for games in the past, I'd assume it ain't going to be much. The fact that they won't say what it is only reinforces that.

I'd be willing to bet that the average person buying GTAIV, the kind of person who doesn't follow video game news, has no idea that the 360 version is even going to have exclusive content. How would they? And even if they did, does it really mean anything to them?

There have been rumors lately that claim the DLC will be to GTAIV what Vice City and San Andreas were to GTAIII. That seems completely absurd at first, but $50 million is an absurd amount of money. On one hand you'd almost have to expect the content to be of that caliber to justify paying so much for it, on the other, you'd also expect, if it were true, that Microsoft would be screaming it from the rooftops, making it well known to people who are, right now, making their decision on what version to buy.

The conspiracy theorist in me would suggest that perhaps Rockstar and Microsoft would want to keep such a thing secret because it could result in PS3 gamers repurchasing the entire game come the Fall to be able to play the new content they had previously thought wouldn't be worth it. Rockstar has also said that they will largely be determining what to include in the content packs based on feedback from how people are playing the game. That certainly makes sense, but still, Microsoft has to have an overall idea of what they're going to get for their 1/20th of a Billion Dollars.

It's a safe bet that, like COD4's Game of the Year edition which includes a free token for the Variety Map Pack, GTAIV will see its own re-release come the Fall that will include a complimentary download of the first content pack, whatever it turns out to be.

I honestly don't think the sales split between the consoles would be much different if this exclusive content didn't exist, so Microsoft has to be pretty confident that they will make their money back, and maybe even make a profit on their investment. They're going to have to sell a LOT of DLC packs to do that though.

In any case, since they've been so tight-lipped about it up until now, I wouldn't expect any concrete news about the DLC until E3 in July.

Rock Band, Now With 1% More Pumpkins

Well, it's not exactly the entirety of Siamese Dream, but any Pumpkins is better than no Pumpkins. Their single, "Zero", off of Mellon Collie and the Infinite Sadness is now available for download from the Rock Band Music Store.

Everyone needs to download it so maybe Harmonix will get their act together and, at the very least, release a Pumpkins 3-pack. Make sure you download Siva also, if you haven't already.

This week's update also includes two songs from the Mother Hips: "Time Sick Son of a Grizzly Bear", and "Red Tandy". The Hips' song "Time We Had" is included in the game itself so if you like that, you may want to check out the 30-second previews in the Music Store.

As always, these songs will be available to PS3 owners as part of the Thursday PSN Store update.

[via Joystiq]

Monday, April 28, 2008

XBLA On Vacation This Week

Reading that headline, you probably got all excited for a moment, thinking there is actually some news that doesn't relate to Grand Theft Auto IV, and you'd be forgiven for being wrong.

In light of Tuesday's launch, Microsoft has decided that any new XBLA title would likely be ignored by the millions of 360 players who will be wreaking havoc in Liberty City.

A safe bet, especially if they were planning on continuing their streak of titles like Lost Cities and Rocky and Bullwinkle. Then again, I suppose the kind of person who would play such games probably aren't picking up GTA anyway.

May 7th will see the return of weekly updates but which game will have the honor is up in the air. I'm hoping for the release of Wolf of the Battlefield: Commando 3, which was supposed to be out by the end of April.

Assault Heroes 2 has previously been confirmed as May 14th's release, however, and the two games share very similar gameplay.

I've still got my fingers crossed that Bionic Commando ReArmed will make it out by the end of May as well.


[via XBLArcade.com]