Tuesday, May 13, 2008

Too Human Co-op Cut In Half

No sooner do we get a set date for one of my most anticipated games of the last few years than we get news that the main feature I've been anticipating has been neutered.

Yes, 4 player co-op in Too Human has been "scaled back" to only two players. Why, oh why?

"The reason we did that is we looked at it, and the way the game is really frantic, and when you have a lot of guys zooming around, we weren't sure that would play out the best", says Silicon Knights' Denis Dyack.

Which, to me, sounds like the engine couldn't handle all of that action with 4 players on the screen at the same time.

I still have no doubt the game will be solid but I really think they are killing off its long term appeal by limiting the co-op play. There is a huge difference between playing with a partner and playing as a team. The game features five unique character classes, but that doesn't create much of a dynamic when only two people can play together.

Regardless of whether this change really is in the best interest of the gameplay, it's still a huge disappointment for anyone who was looking forward to playing the game with a group of friends.

Too Human is starting to look like it will be this generation's Fable: a solid game that ended up a disappointment because it was too ambitious and didn't deliver on its lofty promises after being in development for ages. I really hope that isn't the case.

[via Co-Optimus]

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