No sooner do we get a set date for one of my most anticipated games of the last few years than we get news that the main feature I've been anticipating has been neutered.
Yes, 4 player co-op in Too Human has been "scaled back" to only two players. Why, oh why?
"The reason we did that is we looked at it, and the way the game is really frantic, and when you have a lot of guys zooming around, we weren't sure that would play out the best", says Silicon Knights' Denis Dyack.
Which, to me, sounds like the engine couldn't handle all of that action with 4 players on the screen at the same time.
I still have no doubt the game will be solid but I really think they are killing off its long term appeal by limiting the co-op play. There is a huge difference between playing with a partner and playing as a team. The game features five unique character classes, but that doesn't create much of a dynamic when only two people can play together.
Regardless of whether this change really is in the best interest of the gameplay, it's still a huge disappointment for anyone who was looking forward to playing the game with a group of friends.
Too Human is starting to look like it will be this generation's Fable: a solid game that ended up a disappointment because it was too ambitious and didn't deliver on its lofty promises after being in development for ages. I really hope that isn't the case.
[via Co-Optimus]
Showing posts with label too human. Show all posts
Showing posts with label too human. Show all posts
Tuesday, May 13, 2008
Too Human Gets Quickest Delay Ever
I just read over on IGN that Silicon Knights had finally locked down a release date of August 12th for Too Human, after announcing it for PSOne ten years ago. I returned to the page a few minutes later to get a source link and I'll be damned if the release date wasn't changed to August 19th.
Microsoft's official Too Human page lists the August 12th date but company reps insist that the 19th is the actual date. I don't know about you, but that's the fastest delay I've ever seen.
You might say, "Well, one week isn't really a big deal." But then you'd remember that August is practically the new November and there are a mess of huge titles dropping. It would definitely be in MS's best interest to get the game out earlier in the month and give it some space before other long delayed titles like Brothers in Arms: Hell's Highway and Mercenaries 2 release later in the month.
In any case, it'll be great to finally be able to play a game I've been looking forward to for years (even though my anticipation has dropped off greatly). Now Silicon Knights has their work cut out for them to actually get the other parts of the trilogy out on the 360 before the next Xbox hits in 2010-11.
[via IGN360]
Microsoft's official Too Human page lists the August 12th date but company reps insist that the 19th is the actual date. I don't know about you, but that's the fastest delay I've ever seen.
You might say, "Well, one week isn't really a big deal." But then you'd remember that August is practically the new November and there are a mess of huge titles dropping. It would definitely be in MS's best interest to get the game out earlier in the month and give it some space before other long delayed titles like Brothers in Arms: Hell's Highway and Mercenaries 2 release later in the month.
In any case, it'll be great to finally be able to play a game I've been looking forward to for years (even though my anticipation has dropped off greatly). Now Silicon Knights has their work cut out for them to actually get the other parts of the trilogy out on the 360 before the next Xbox hits in 2010-11.
[via IGN360]
Subscribe to:
Posts (Atom)